Introduction to Visual Studio 2022 | First Visual Studio 2022 Preview Focuses on 64-bit Support

Microsoft announces the next major release of Visual Studio IDE (Visual Studio 2022) focusing on 64-bit application. It means that the next version of Visual Studio will no longer be limited to ~4GB of memory in the main devenv.exe process, and allow you to build the most complex solutions without running out of memory. 

Microsoft announced that VS 2022 was going to be the first 64-bit edition of its flagship IDE.

It will have a refreshed set of icons, more personalization options, and support to provide you more control over building modern applications

As per the release video by Microsoft Visual studio on 15-July-2021 , they have added some new features

- Hot reload for C++ and .NET apps

- Live Preview for XAML applications

 - Build and Debug C++ projects on WSL 2

- C++20 Support - Build interactive Web UIs with Blazor

- Web Live Preview for ASP.NET web pages

Learn more about Preview 2: https://aka.ms/VS2022P2

Visual Studio 2022 Vision: https://aka.ms/VS2022Vision

Visual Studio 2022 Roadmap: https://aka.ms/vs2022roadmap

 

#VisualStudio #VisualStudio2022 #VS2022

 You can find video


As per the Microsoft blog , below are the some Preview release versions 
Visual Studio 2022 v17.0 Preview Releases
you can download Visual studio 2022 by going below link

you can learn more about Visual studio 2022 by going below Microsoft blog


What's new coming with Visual Studio 2022

Microsoft announces some details about the next major release of Visual Studio and it is Visual studio 2022 which will be in 64-bit. It will be a great tool to design 32 bit of applications.

Some of the Key features is coming with the visual studio 2022

        User Interface

Ø  In the latest version of VS as Visual Studio 2022, Microsoft announced that it is refreshing the user interface to make it easier to work.

Ø  Microsoft announced that it will include latest icons for good clarity, explanation and legibility.

Ø  It will also use a new fixed-width font (Cascadia Code) for better readability and ligature support

2.   Visual Studio IDE

IDE means new personalization settings. Visual Studio 2022 will provide more abilities to customize the IDE to sync the settings across devices. If you are using multiple dev boxes, you will be beneficial from that.

3.   Multi-Platform Apps

Visual Studio 2022 will have full support for .NET 6. So, you can build multi-platform apps (Windows, Android, macOS, and iOS) using the .NET Multi-platform App UI (.NET MAUI).

 

Apart from that It will also help you to quickly build modern, cloud-based applications with Azure. Apart from these, Visual Studio 2022 will also include performance improvements while running diagnostics and debuggers. It will make a good real-time collaboration using the Live Share. If you are using Git or GitHub, Visual Studio 2022 will have the full support and improved code search.

Debugging & Diagnostics

  • Attach to process dialog improvements
  • Exception helper improvements
  • Force Run to Click
  • Memory Dump Diagnostic Analysis

.NET Productivity

  • Introduce parameter refactoring can move a new parameter from the method implementation to its callers.
  • Track Value Source for data flow analysis
  • Option to underline variables that are re-assigned
  • Added search option in Generate Overrides dialog
  • Quick info for XML <code> tags now preserve whitespace and CDATA blocks
  • Find All References window will now group multi-target projects
  • Refactoring to remove repetitive types in Visual Basic
  • Go to Implementation will no longer navigate to members with abstract declarations that are also overridden.

Razor (ASP.NET Core) Editor

  • Hot Reload support in Razor files
  • Performance improvements
  • Formatting and indentation enhancements
  • New Razor editor colors
  • TagHelpers are now colorized and have quick info classification support and completion tooltips
  • Angle brace highlighting and navigation for Razor constructs
  • Comments now have auto-completion, smart indentation, auto-inclusion of commenting continuations, and block comment navigation

Hot Reload

  • Hot Reload (for both .NET and C++ code) makes it possible to make many types of code edits to your running app and apply them without needing to pause the apps execution with something like a breakpoint. In this release we continue to improve this feature, highlights include: Support for C++, .NET Hot Reload when running without debugger (CTRL-F5), support for more types of edits and more.

Trusted Locations

  • We have revamped the “Trust Settings” functionality and can now show a warning whenever untrusted code (e.g. files, projects or folders) is about to be opened inside the IDE.

XAML Live Preview

  • XAML Live Preview is now available for WPF developers as a first preview of this new experience. With Live Preview we enable the ability to capture a desktop apps UI and bring it into a docked window within Visual Studio, making it easier to use XAML Hot Reload to change the app and easily see the changes as you make them. This feature improves the XAML Hot Reload experience on a single screen device, while also making it possible to polish the apps UI with tools such as deep zooming, rulers, element selection and info tips.

Remote Testing

  • Very early experimental preview of enabling running tests on remote environments such as linux containers, WSL, and over SSH connections.

Azure Cloud Services

  • Azure Cloud Service (classic) and Azure Cloud Service (extended support) projects are now supported.

JavaScript/TypeScript

  • We have released a new JavaScript/TypeScript project type that builds standalone JavaScript/TypeScript projects with additional tooling. You will be able to create Angular and React projects in Visual Studio using the framework version installed on your computer.
  • JavaScript and TypeScript testing is now available in the Visual Studio Test Explorer

Issues Addressed in this Release

  • Fixed an issue where a website failed to load when running ReactRedux with IIS Express.
  • Fixed an issue causing error message: "Uncaught ReferenceError: notifyHotReloadApplied is not defined".
  • Fixed a failure to connect to the server for 6.0 signalR projects when using Ctrl+F5.
  • Corrected an issue where the include search order may be incorrect when prepended to "Include Directories".
  • Fixed Database Project: Dragging a file from solution explorer into an opened one is deleting the file from the file system!

Visual Studio 2022 Blog

The Visual Studio 2022 Blog is the official source of product insight from the Visual Studio Engineering Team. You can find in-depth information about the Visual Studio 2022 releases in the following posts:




Part 10 - Interface and Abstract class in C# | Oops Tutorials in C# | Oops Concept

 •1. An abstract class can have abstract members as well non abstract members. But in an interface all the members are implicitly abstract and all the members of the interface must override to its derived class.

•2. It is not mandatory to override abstract method in the derived class. But in case of Interface it’s mandatory. •3. A class can inherit one or more interfaces, but only one abstract class. •4. Abstract classes can add more functionality without destroying the child. But In case of an interface, creation of additional functions will have an effect on its child classes, due to the necessary implementation of interface methods to classes. •5. Abstract class members can have access modifiers where as interface members cannot have access modifiers. • •The selection of interface or abstract class depends on the need and design of your project. You can make an abstract class, interface or combination of both depending on your needs.





Part 9 - Constructor in C# | Oops Tutorials in C# | Oops Concept

 •A constructor is a specialized function that is used to initialize fields. A constructor has the same name as the class.

•Type of constructor 1.Default Constructor 2.Parameterise Constructor 3.Copy Constructor 4.Static Constructor 5.Private Constructor •1. Default Constructor. •A Constructor without any parameters called Default Constructor. •Drawback of default constructor is every instance of the class will be initialized to same values. •2. Parameterized Constructor. •A Constructor with at least one parameter called Parameterized Constructor. •In parameterized constructor we can initialize each instance of the class to different values. •3. Copy Constructor. • A constructor which creates an object by copying variables from another object is called Copy constructor. •4. Static Constructor. •When we declare constructor as static it will be invoked only once for any number of instances of the class. It will execute during the first instance of the class. •Note 1.Static Constructor will not accept any parameters. Because it is automatically called by CLR. 2.Static constructor will not have any access modifiers. 3.Only one static constructor is allowed. •5. Private Constructor. •Private constructor is a special constructor used in a class that contains static member only. •If a class has one or more private constructor and no public constructor then we can’t create the object of the class & also it cannot be inherit by other class. •The main purpose of creating private constructor is used to restrict the class from being instantiated when it contains every member as static. •When to use of Private Constructor •To Create Helper Class To Create Common Routine Function class To Create Utilities #OopsConcept #Oops #OopsTutorials



Part 8- Method Overloading in C# | Oops Tutorials in C# | Oops Concept

In a class if Two or more than two method /functions having the same name but different parameters is call method overloading in C#. Method overloading in C# can be performed by changing the number of arguments and the data type of the arguments.



Part 7 -Method hiding Vs Method overriding | Oops Tutorials in C# | Oops Concept

 In method Overriding a base class reference variable pointing to a derived class object, that will invoke the overridden method in the derived class.

In method Hiding a base class reference variable pointing to a derived class object, that will invoke the Hidden method in the base class.



Part 6 -Polymorphism In C# | Oops Tutorials in C# | Oops Concept

 •Polymorphism means more then one form or we can say Polymorphism means single name and multiple meaning.

•Polymorphism allow us to invoke derived class methods through base class reference at runtime. •The Virtual Keyword allow us to override the same signature of method In derived class. •Type of polymorphism Compile time polymorphism / Static polymorphism Function Overloading Operator Overloading •Run time polymorphism / Dynamic polymorphism’ Function overriding




Part 5 - Method Hiding in C# | Oops Tutorials in C# | Oops Concept

 Use new keyword when hiding base class's method in child class.

Different ways to call base class method Using Base KeyWord Can call base class's method in child class using base keyword. (base.ParentClassMethod) 2. Cast it to Parent type: ((BaseClass) ChildClassObject). BaseClassMethod() 3. Using Reference Type BaseClass Obj = New ChildClass childclassobj Obj.baseClassMethodname() Note: ChildClasschildclassObj =New BaseClass Obj (Compilation Error) #OopsConcept #Oops #OopsTutorials



Part 4 - Inheritance in C# | Oops Tutorials in C# | Oops Concept

 

•Inheritance is a process of deriving the new class from already existing class.

•C# is a object oriented programming language and Inheritance is one of the primary concepts of object-oriented programming. It allows us to reuse existing code. •Type of Inheritance 1.Single Inheritance 2.Hierarchical inheritance 3.Multilevel inheritance Multiple inheritance using Interfaces #OopsConcept #Oops #OopsTutorials



Part 3 - Abstraction and encapsulation in C# | Oops Tutorials in C# | Oops Concept

 

Abstraction •Abstraction is the act of representing essential information without including background details and explanations. •Abstraction means putting all the variables and methods in a class that are necessary. Encapsulation •Encapsulation is the act of wrapping up of attributes(represented by data members) and operations (represented by functions) under one single unit (represented by class). #OopsConcept #Oops #OopsTutorials




Part 2- Class and object in C# | Oops Tutorials in C# | Oops Concept

 

Classes in C# 1.Class is the main part of Oops programming, it’s a blueprint of an object. 2.Classes contain the variable ,methods to perform the operations. 3.The default accessibility of a class is internal. 4.Private is the default accessibility of class members. Object in C# •An object is a combination of related variable and methods. •An object is an instance of a class“ •A class will not occupy any memory space, hen an object is created without the new operator, memory will not be allocated in the heap,


http://www.dotnetoffice.com/ Support: https://www.buymeacoffee.com/theDotNetOffice Facebook: https://www.facebook.com/TheDotNetOffice Twitter: https://twitter.com/thedotnetoffice #OopsConcept #Oops #OopsTutorials




Part 1- Introduction to Oops in C# | Oops Tutorials in C# | Oops Concept


Oops is a object oriented programming. Oops is very popular in Modern programming language to make a application in organized way, it help programmers to organize entities and objects. There are couple of concept in Oops that we are going to discuss in this course. 1.Class and Object 2.Abstraction 3.Encapsulation 4.Polymorphism 5.Inheritance 6.Constructor 7.Abstract class and Interface




Part 7- LinkedList Class creation in C# | Linked List Tutorials in C#

 

using System;

using System.Collections.Generic;

using System.Text;


namespace LinkedListTutorial

{

    class LinkedList

    {

        private Node head;

        private int _linkedListSize;


        public LinkedList()

        {

            this.head = null;

            this._linkedListSize = 0;

        }


        public bool IsEmpty 

        {

            get { return this._linkedListSize == 0; }

        

        }


        public int LinkedListSize 

        {

            get { return this._linkedListSize; }

        }

    }

}




Part 6- Implement the Node in Linked List C# | Linked List Tutorials in C#

Node Implementation program in C#

using System;
using System.Collections.Generic;
using System.Text;

namespace LinkedListTutorial
{
   public class Node
    {
        private object data;
        private Node _next;

        public Node(object data, Node next)
        {
            this.data = data;
            this._next = next;
        }

        public object Data
        {
            get { return this.data; }
            
            set { this.data = value; }
        }


        public Node Next
        {
            get { return this._next; }

            set { this._next = value; }
        }
    }
}






Part 4- Type Of Linked List | Linked List Tutorials in C#


Types of Linked List

The types of linked list are mentioned below:

Singly Linked List: Item traversed only in forward direction.

Doubly Linked List: Item traversed in forward and backward directions.

Circular Singly Linked List: Last element contains link to the first element as next.

Singly Linked List:

Singly linked lists contain nodes which have a data part as well as an address part(pointer) i.e. next, which points to the next node in the sequence of nodes.

The operations we can perform on singly linked lists are insertion, deletion and traversal.


Doubly Linked List:

In a doubly linked list, each node contains a data part and two addresses, one for the previous node and one for the next node.


Circular Singly Linked List :

In circular linked list the last node of the list holds the address of the first node hence forming a circular chain.














Part 3- Why we need pointers in Linked List | Linked List Tutorials in C#

 

In case of array, memory is allocated in contiguous manner, hence array elements get stored in consecutive memory locations. So when you have to access any array element, all we have to do is use the array index, for example arr[2] will directly access the 3rd memory location, returning the data stored there.

But in case of linked list, data elements are allocated memory at runtime, hence the memory location can be anywhere. Therefore to be able to access every node of the linked list, address of every node is stored in the previous node, hence forming a link between every node.


We need this additional pointer because without it, the data stored at random memory locations will be lost. We need to store somewhere all the memory locations where elements are getting stored.


Yes, this requires an additional memory space with each node, which means an additional space of O(n) for every n node linked list.






Part 2-Why Linked List/ LinkedList Vs Array | Linked List Tutorials in C#


Array and Linked list both we use to store linear data of same datatype, but array has some limitation 


      Linked List 

  1. The size of the linked list is dynamic.
  2. Ease of insertion or deletion.
  3. Linked List supports Sequential Access, which means to access any element/node in a linked list, we have to sequentially traverse the complete linked list, upto that element.
  4. To access nth element of a linked list, time complexity is O(n).
  5. In a linked list, new elements can be stored anywhere in the memory.
  6. Memory is allocated at runtime, as and when a new node is added. It's also known as Dynamic Memory Allocation.
  7. Linked list can be Linear(Singly) linked list, Doubly linked list or Circular linked list linked list.
  8. Array gets memory allocated in the Stack section.
   Array

  1. The size of the arrays is fixed, so we should have knowledge of array size in advance.
  2. Inserting and deleting data in array is difficult.
  3. Array supports Random Access, which means elements can be accessed directly using their index, like arr[0] for 1st element, arr[6] for 7th element etc.
  4.  accessing elements in an array is fast with a constant time complexity of O(1).
  5. In an array, elements are stored in contiguous memory location or consecutive manner in the memory.
  6. Memory is allocated as soon as the array is declared, at compile time. It's also known as Static Memory Allocation.
  7. Array can be single dimensional, two dimensional or multidimensional.
  8. Whereas, linked list gets memory allocated in Heap section.






Part 1- Introduction to Linked List | Linked List tutorials in C#


 What is Linked List

  • In simple words, a linked list is a collection of nodes where each node is connected to the next node through a pointer. 
  • A linked list is a linear data structure or dynamic data structure which contain nodes and where each node contains 2 items, one is a data field and another is the reference(pointer) to the next element or node in the list.


Link list Basic Operations

Insertion − Adds an element at the beginning of the list.
Deletion − Deletes an element at the beginning of the list.
Display − Displays the complete list.
Search − Searches an element using the given key.
Delete − Deletes an element using the given key.

Advantages of Linked Lists
  • They are a dynamic in nature which allocates the memory when required.
  • Insertion and deletion operations can be easily implemented.
  • Stacks and queues can be easily executed.
  • Linked List reduces the access time.
Disadvantages of Linked Lists

  • The memory is wasted as pointers require extra memory for storage.
  • No element can be accessed randomly; it has to access each node sequentially.
  • Reverse Traversing is difficult in linked list.
Applications of Linked Lists
  • Linked lists are used to implement stacks, queues, graphs, etc.
  • Mostly Linked list we use for Sorting the data.
  • Linked lists let you insert elements at the beginning and end of the list.
  • In Linked Lists we don't need to know the size in advance.

















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